Thursday 20 October 2016

Blog is still alive

Well, it just so happened that I got into 11th grade. So I have to study hard to be able to do my exams and go to a good university. However, I'm still working on my project. I even created a side-project to avoid some computer overheating problems! Now I have a separate project, in which I have bots that perform stuff according to my 'pseudo code' programs.
Next, I needed a nice interface to control the bots. Note: the next image is work-in-progress, so the interface will probably undergo some minor changes over time.

Friday 2 September 2016

So sorry

Recently my internet connection speed went down dramatically, so I couldn't fully concentrate on anything regarding this blog or game development. The situation hasn't changed, so there will be no posts in near future (probably).

Tuesday 30 August 2016

Basic "Rules" of voxel world, like AIWorld

In this tutorial I will cover the basic rules of voxel world generation. If you need info about initialization of those rules, you can check out my previous tutorial.

Thursday 25 August 2016

AIWorld: New Textures

Happy news, everyone! I searched far and wide for textures to use without any lawsuits, and I found a perfect solution: I am going to create my own textures! This is probably going to be a short post, but still, I proudly present: McMike's AIWorld Texturepack!

Tuesday 23 August 2016

Alex's Student Game Dev

 Summary

In this post I will try to explain, how Alex's package works and how to create your own project with it.

Monday 22 August 2016

AIWorld: Goals

Please, read to the end. So, probably the most important blog post since the beginning. In this post, I will try to explain my goals for the near future, what I have done and what I'll have to do. Each Sunday and Saturday I will try to post my gamedev progress, and each Monday/Tuesday/Wednesday I'll post a tutorial / a review / a review of a tutorial with my comment.

Saturday 20 August 2016

Hello World!

This is the first entry of this blog, which will be more or less focused on my progress on creating a voxel game and tutorials for those creative people, who want to do things themselves.