Showing posts with label AIWorld. Show all posts
Showing posts with label AIWorld. Show all posts

Thursday, 20 October 2016

Blog is still alive

Well, it just so happened that I got into 11th grade. So I have to study hard to be able to do my exams and go to a good university. However, I'm still working on my project. I even created a side-project to avoid some computer overheating problems! Now I have a separate project, in which I have bots that perform stuff according to my 'pseudo code' programs.
Next, I needed a nice interface to control the bots. Note: the next image is work-in-progress, so the interface will probably undergo some minor changes over time.

Thursday, 25 August 2016

AIWorld: New Textures

Happy news, everyone! I searched far and wide for textures to use without any lawsuits, and I found a perfect solution: I am going to create my own textures! This is probably going to be a short post, but still, I proudly present: McMike's AIWorld Texturepack!

Monday, 22 August 2016

AIWorld: Goals

Please, read to the end. So, probably the most important blog post since the beginning. In this post, I will try to explain my goals for the near future, what I have done and what I'll have to do. Each Sunday and Saturday I will try to post my gamedev progress, and each Monday/Tuesday/Wednesday I'll post a tutorial / a review / a review of a tutorial with my comment.