In this tutorial I will cover the basic rules of voxel world generation. If you need info about initialization of those rules, you can check out my previous tutorial.
Tuesday, 30 August 2016
Thursday, 25 August 2016
AIWorld: New Textures
Happy news, everyone! I searched far and wide for textures to use without any lawsuits, and I found a perfect solution: I am going to create my own textures! This is probably going to be a short post, but still, I proudly present: McMike's AIWorld Texturepack!
Tuesday, 23 August 2016
Alex's Student Game Dev
Summary
In this post I will try to explain, how Alex's package works and how to create your own project with it.Monday, 22 August 2016
AIWorld: Goals
Please, read to the end. So, probably the most important blog post since the beginning. In this post, I will try to explain my goals for the near future, what I have done and what I'll have to do. Each Sunday and Saturday I will try to post my gamedev progress, and each Monday/Tuesday/Wednesday I'll post a tutorial / a review / a review of a tutorial with my comment.
Saturday, 20 August 2016
Hello World!
This is the first entry of this blog, which will be more or less focused on my progress on creating a voxel game and tutorials for those creative people, who want to do things themselves.
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