Tuesday, 30 August 2016

Basic "Rules" of voxel world, like AIWorld

In this tutorial I will cover the basic rules of voxel world generation. If you need info about initialization of those rules, you can check out my previous tutorial.

Thursday, 25 August 2016

AIWorld: New Textures

Happy news, everyone! I searched far and wide for textures to use without any lawsuits, and I found a perfect solution: I am going to create my own textures! This is probably going to be a short post, but still, I proudly present: McMike's AIWorld Texturepack!

Tuesday, 23 August 2016

Alex's Student Game Dev

 Summary

In this post I will try to explain, how Alex's package works and how to create your own project with it.

Monday, 22 August 2016

AIWorld: Goals

Please, read to the end. So, probably the most important blog post since the beginning. In this post, I will try to explain my goals for the near future, what I have done and what I'll have to do. Each Sunday and Saturday I will try to post my gamedev progress, and each Monday/Tuesday/Wednesday I'll post a tutorial / a review / a review of a tutorial with my comment.

Saturday, 20 August 2016

Hello World!

This is the first entry of this blog, which will be more or less focused on my progress on creating a voxel game and tutorials for those creative people, who want to do things themselves.